﻿#if UNITY_EDITOR
using System;
/// <summary>
/// 资源分类
/// </summary>
[Flags]
public enum enESF_AssetClassify
{
    /// <summary>
    /// 所有
    /// </summary>
    [ESF_AliasTooltip("所有")]
    All = -1,
    /// <summary>
    /// 文件
    /// </summary>
    [ESF_AliasTooltip("文件")]
    File = 1 << 0,
    /// <summary>
    /// 文件夹
    /// </summary>
    [ESF_AliasTooltip("文件夹")]
    Folder = 1 << 1,
}
#endif
